A GUIDE TO THIEVES' GUILDS D&D Board Games take the best trajectories using
A GUIDE TO THIEVES' GUILDS D&D Board Games take the best trajectories usingThis book provides an abstract system for running thieves' guilds in any OSR style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher level play for thief and assassin characters.
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